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Google Rolls Back Change That Broke Web-Based Game Audio In Chrome

17 May 2018

"We are still exploring options to enable great audio experiences for users, and we will post more detailed thoughts on that topic here later", he noted. Benji Kay, a developer of web games and audio tools, said: "Simply delaying the enacting of this policy doesn't solve any of the major concerns that have been raised". For smaller platforms especially, the Autoplay policy has broken HTML5-based web games by permanently muting audio unless the developers explicitly write in code to do otherwise.

Google has partially rolled back Chrome's blocking of autoplaying video with sound after it was found to break a large collection of web apps and games.

The temporary change removes the autoplay policy from Chrome 66 for the Web Audio API, though the policy remains in effect for projects that use "video" and "audio" HTML tags.

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Developers who use the Web Audio API quickly complained to Google about the change. One of this release's features was its ability to block web pages with auto-playing audio.

Introduced in Chrome 66 with the best of intentions, Google's new restrictions on media prevent websites from running audio or video as soon as the page is loaded - so-called auto-play media, beloved of advertisers and those looking to drive viewers to other content on their site. Google notes that the rules remain in effect for video and audio with "most media playing on the web" not affected by today's change.

As per a report in The Verge, a developer named Ashley Gullen had revealed the ways to fix the issue, but Pallett has said that it is a "non-trivial user interface challenge". "But in this case we didn't do a good job of communicating the impact of the new autoplay policy to developers".

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Meanwhile, the implementation delay will give "Web Audio API developers for gaming, audio applications, some RTC features more time to update their code".

Google released yesterday a Chrome update that temporarily fixed a bug that broke millions of web-based games, some of which couldn't play audio at all, despite whatever tricks and configs users tried.

Have you come across any such unintended consequences on Chrome?

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Google Rolls Back Change That Broke Web-Based Game Audio In Chrome